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I'm currently the In-house Designer at Wildscreen, a charity working globally to promote an appreciation of biodiversity and nature through the power of wildlife imagery. I work across all of Wildscreen's initiatives, including ARKive, WildPhotos, the Wildscreen Festival and WildFilmHistory. Among my responsibilities are:
I have been taking photos for a number of years, experimenting in a wide range of subjects, from landscapes to portraits, and from animals to still-life. I have done freelance pet photography and sold prints of my other work online. The old photography section of my website has a small collection of examples, but I haven't got around to making that page match this sparkly new one yet! Watch this space... In 2008 I graduated from the University of the West of England (UWE) with a First Class Honours Degree in Media Practice. This involved producing media for film, television, radio and the internet. My final piece, "In 10 Seconds" was a horror/thriller narrative, introduced with a film, expanded upon with a website based in the same fictional reality, and finally concluded with a location-based interactive experience created using the Mediascape technology created by HP in Bristol. On the film, I acted as producer, writer and director, and the website and Mediascape were created wholly by myself. During the course, I also worked on various other films in different roles:
I've always had a passion for video games (I spend more than enough time playing them!) and from time to time, this passion spills over into a random burst of creativity. My ideal job is to one day be involved in the industry. At the age of 7 or 8, I was playing around in software such as "Build Your Own Computer Games", where I created masterpieces with titles like Shark Attack and Bouncer. More recently (but not that recently) I dabbled in "Adventure Game Studio", creating games inspired by old favourites like Monkey Island and Day of the Tentacle. At university, where I studied Media Practice (see filmmaker), I got the chance to create a number of smaller projects, and also specialise in interactivity during my second year. Here are some of the projects I worked on:
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